Design intent, made visible.
A compact downhill arcade concept shaped through movement feel, wobble, recovery, level flow, and readable risk-reward choices.
Chaos built around player control. A compact downhill arcade concept shaped through movement feel, wobble, recovery, level flow, and readable risk-reward choices.
Archive captureGame design
Original project material is now presented inside this portfolio.
A compact downhill arcade concept shaped through movement feel, wobble, recovery, level flow, and readable risk-reward choices.
These frames preserve the original visual and design exploration so the decisions remain inspectable.
Design a simple, memorable arcade game that is immediately understandable, scoped for fast development, and built around one downhill map with strong replay value.
A young man in an ordinary manual wheelchair races down a dangerous mountain road toward the beach. The comedy comes from the ordinary chair colliding with an absurd, high-speed situation.
Design a simple, memorable arcade game that is immediately understandable, scoped for fast development, and built around one downhill map with strong replay value.
A young man in an ordinary manual wheelchair races down a dangerous mountain road toward the beach. The comedy comes from the ordinary chair colliding with an absurd, high-speed situation.
Controlled loss of control, readable recovery, and flow through a single descending route guide the movement, drift, wobble, level, camera, and UI decisions.