What the build is about.
A tank-battle game built around a scalable and easily modifiable gameplay architecture.
A Unity tactical-combat project focused on trajectory shooting, prediction, and gameplay state.
Archive captureUnity
Public repository available.
A tank-battle game built around a scalable and easily modifiable gameplay architecture.
Tanks Battle combines player movement and shooting with enemies that move between idle, patrol, chase, and shoot states. The gameplay centres on aiming across a tactical space while responding to enemy behaviour.
The project was structured to keep combat systems practical to change. Enemy decision states, trajectory aiming, achievements, and reusable runtime objects are separated so the game can grow without collapsing into one tightly coupled loop.
Make player controls, enemy behaviour, trajectory shooting, and progression fit a structure that remains practical to modify.
State machines govern enemy behaviour while MVC, Observer, Factory, Singleton, and pooling patterns separate core responsibilities.
The public repository documents the project’s gameplay architecture and tactical-combat systems.
Public captures, repositories, playable builds, and project links are collected here where available.