What the build is about.
A C++ and SFML Snake game in which the player eats food, grows, and manages increasing control difficulty without touching the body.
A focused C++ and SFML Snake build exploring keyboard input, grid movement, growth, wrapping, and failure conditions.
Archive captureSFML / C++
Public repository available.
A C++ and SFML Snake game in which the player eats food, grows, and manages increasing control difficulty without touching the body.
Snake is a C++ and SFML implementation of the classic growth loop. Keyboard input guides the player toward food, and every successful pickup increases the snake’s length and the difficulty of controlling it safely.
Dynamic grid generation, random food placement, screen wrapping, and a body-collision death condition keep the rules readable while still requiring careful route planning as the snake grows.
Public captures, repositories, playable builds, and project links are collected here where available.