Design intent, made visible.
A fantasy board-game concept combining RPG depth, mythology, component research, player-centric playtesting, and a clear product vision.
Roots of the Verdant Realm, one tile at a time. A fantasy board-game concept combining RPG depth, mythology, component research, player-centric playtesting, and a clear product vision.
Archive captureGame design + board-game systems
Original project material is now presented inside this portfolio.
A fantasy board-game concept combining RPG depth, mythology, component research, player-centric playtesting, and a clear product vision.
These frames preserve the original visual and design exploration so the decisions remain inspectable.
A modular hex-tile tabletop RPG rooted in Indian mythology for one to four players, combining exploration, narrative quests, and tactical decisions.
Players build the map as they explore, uncovering quest paths, enemies, loot, guardians, and locations for upgrades and services.
A modular hex-tile tabletop RPG rooted in Indian mythology for one to four players, combining exploration, narrative quests, and tactical decisions.
Players build the map as they explore, uncovering quest paths, enemies, loot, guardians, and locations for upgrades and services.
The concept connects mythology, RPG depth, components and mechanics research, and player-centric playtesting into a repeatable board-game journey.