What the build is about.
A C++ game using SFML in which the player reveals safe tiles without opening a bomb. The build focuses on generated boards, view state, and complete win/lose handling.
An SFML and C++ Minesweeper implementation with generated grids, random bombs, view transitions, and win/lose handling.
Archive captureSFML / C++
Public repository available.
A C++ game using SFML in which the player reveals safe tiles without opening a bomb. The build focuses on generated boards, view state, and complete win/lose handling.
MineSweeper is a C++ and SFML implementation of the classic safe-tile puzzle. The player reads the board, reveals tiles, and tries to clear the available space without selecting a bomb.
The project combines dynamic grid and bomb generation with view-state changes from the main menu into gameplay. Mouse input, configurable tile size, reset handling, screenshots, and clear win or loss conditions make the game a complete interaction loop rather than a static board.
Public captures, repositories, playable builds, and project links are collected here where available.