Internal design + art case study

Ludo Kingdom

A familiar board game reframed as a system study. A Ludo concept exploring the game loop, player motivations, research, design principles, and a clear path to victory.

Game design researchLocal archive
Ludo Kingdom board-game design frame.Archive capture
Discipline

Game design research

Focus areas
  • Board-game systems
  • Player research
  • Design principles
Archive status

Original project material is now presented inside this portfolio.

Project record
01
Project overview

Design intent, made visible.

A Ludo concept exploring the game loop, player motivations, research, design principles, and a clear path to victory.

02
Focus areas

What the study explores.

  • Board-game systems
  • Player research
  • Design principles
03
Archive note

Process before polish.

These frames preserve the original visual and design exploration so the decisions remain inspectable.

Project context

The project in practice.

A strategic reimagining of Ludo where crowned tokens race home and help their King reach the throne.

Power cards, special tiles, and unique abilities make each move more intentional while retaining the familiar Ludo foundation.

Project details

The decisions behind the work.

01

Game overview

A strategic reimagining of Ludo where crowned tokens race home and help their King reach the throne.

02

Modern twist

Power cards, special tiles, and unique abilities make each move more intentional while retaining the familiar Ludo foundation.

  • Block, Jump, Trap, and Revive cards
  • Special board tiles
  • Crowned token identity
03

Win condition

Bring tokens to the finish, gather enough power, and lead the monarch to the centre first.