Internal design + art case study

Low Poly Sci-fi Tank

Form, materials, and game-ready readability. A hard-surface study that brings modeling, UV mapping, texturing, and rendering into the same playable visual language.

3D artLocal archive
Low Poly Sci-fi Tank 3D model render.Archive capture
Discipline

3D art

Focus areas
  • Modeling
  • UV mapping
  • Texturing
Archive status

Original project material is now presented inside this portfolio.

Project record
01
Project overview

Design intent, made visible.

A hard-surface study that brings modeling, UV mapping, texturing, and rendering into the same playable visual language.

02
Focus areas

What the study explores.

  • Modeling
  • UV mapping
  • Texturing
03
Archive note

Process before polish.

These frames preserve the original visual and design exploration so the decisions remain inspectable.

Project context

The project in practice.

A game-ready hard-surface study created to improve modeling, UV mapping, and texturing workflow while developing a more intentional vehicle design.

The tank is built around an oversized artillery cannon. The body acts as a support platform that makes the weapon’s scale and recoil feel believable.

Project details

The decisions behind the work.

01

Project overview

A game-ready hard-surface study created to improve modeling, UV mapping, and texturing workflow while developing a more intentional vehicle design.

02

Design direction

The tank is built around an oversized artillery cannon. The body acts as a support platform that makes the weapon’s scale and recoil feel believable.

  • Hard-surface modeling
  • Purposeful silhouette
  • Artillery-first vehicle design
03

Production learning

The study responds to earlier UV and texture issues by using cleaner topology, stronger UV decisions, and more controlled surface treatment.