Design intent, made visible.
A hard-surface study that brings modeling, UV mapping, texturing, and rendering into the same playable visual language.
Form, materials, and game-ready readability. A hard-surface study that brings modeling, UV mapping, texturing, and rendering into the same playable visual language.
Archive capture3D art
Original project material is now presented inside this portfolio.
A hard-surface study that brings modeling, UV mapping, texturing, and rendering into the same playable visual language.
These frames preserve the original visual and design exploration so the decisions remain inspectable.
A game-ready hard-surface study created to improve modeling, UV mapping, and texturing workflow while developing a more intentional vehicle design.
The tank is built around an oversized artillery cannon. The body acts as a support platform that makes the weapon’s scale and recoil feel believable.
A game-ready hard-surface study created to improve modeling, UV mapping, and texturing workflow while developing a more intentional vehicle design.
The tank is built around an oversized artillery cannon. The body acts as a support platform that makes the weapon’s scale and recoil feel believable.
The study responds to earlier UV and texture issues by using cleaner topology, stronger UV decisions, and more controlled surface treatment.