Design intent, made visible.
A visual and game-design direction study spanning character art, environments, props, enemy effects, and atmosphere.
A bullet-hell cooking game set in the underworld. A visual and game-design direction study spanning character art, environments, props, enemy effects, and atmosphere.
Archive captureGame design + visual direction
Original project material is now presented inside this portfolio.
A visual and game-design direction study spanning character art, environments, props, enemy effects, and atmosphere.
These frames preserve the original visual and design exploration so the decisions remain inspectable.
A cute-but-dangerous bullet-hell cooking game where a chibi chef is trapped in the underworld and forced to bake for a demonic oven.
Clear silhouettes, consistent bold outlines, soft shading, and warm infernal tones make the chef, oven boss, props, and action readable from a top-down view.
A cute-but-dangerous bullet-hell cooking game where a chibi chef is trapped in the underworld and forced to bake for a demonic oven.
Clear silhouettes, consistent bold outlines, soft shading, and warm infernal tones make the chef, oven boss, props, and action readable from a top-down view.
The environment needs more depth, texture, heat damage, and wear so its atmosphere better matches the character and boss work.