Project dossier / systems record

DecaClimb

A hyper-casual climbing game built around repeatable floors, quick controls, and competitive height chasing.

Project archiveCase study
DecaClimb gameplay showing the colorful decagon climbing environment.Archive capture
Category

Unity

System focus
  • Procedural floors
  • Mobile controls
  • Leaderboards
Public project material

Historical project with public repository and published mobile build references.

Project record
01
Project overview

What the build is about.

A hyper-casual climbing game set on an infinite decagon pillar. Players dodge, jump, and climb through repeatable floors while chasing a higher score.

02
What I built

Player-facing systems.

  • Endless gameplay with procedurally generated floors.
  • Tap-to-jump and swipe-to-move controls.
  • Colorful, dynamic presentation.
  • Competitive leaderboards.
  • Regular challenge and feature updates.
Project context

The project in practice.

DecaClimb is a hyper-casual climbing game set on an endless decagon pillar. Players keep moving upward through repeatable floors, combining quick reactions with a simple high-score goal.

Tap-to-jump and swipe-to-move controls keep the input approachable while procedurally generated floors create variation. Leaderboards, challenges, and regular feature updates extend the core climb beyond a single run.

Available material

Public captures, repositories, playable builds, and project links are collected here where available.