Project dossier / systems record

Crazy Bird

A Unity arcade prototype built around pipe timing, score pressure, saved highscores, and a readable fail state.

Project archiveCase study
Crazy Bird arcade gameplay showing the player flying between pipes.Archive capture
Category

Unity

System focus
  • Score loop
  • Infinite spawning
  • Slow motion
Public project material

Public repository available.

Project record
01
Project overview

What the build is about.

An arcade prototype inspired by Flappy Bird. The player flies through pipes for score, with the run ending on a collision, leaving the player to balance risk and score pressure.

02
What I built

Player-facing systems.

  • Mouse-click flight input.
  • Infinite pipe spawning.
  • High-score saving.
  • Hitting a pipe decreases score.
  • Passing a pipe increases score.
  • A score below zero, the floor, or the screen edge leads to death.
  • Slow motion after death.
Project context

The project in practice.

Crazy Bird is an arcade prototype built around a familiar flight-and-obstacle loop. The player uses mouse-click input to stay airborne and threads through an endless sequence of pipes for score.

The run rewards clean pipe passes and applies pressure when a collision reduces score. Pipe spawning, high-score saving, failure conditions, and a slow-motion death moment complete the short-form arcade structure.

Available material

Public captures, repositories, playable builds, and project links are collected here where available.