What the build is about.
A two-player 2D co-op Snake game. Players grow by eating food, block one another, and lose when their head collides with a body or their length reaches zero.
A two-player Unity snake game where growth, blocking, and timed power-ups turn a familiar loop into a local competition.
Archive captureUnity
Public repository available.
A two-player 2D co-op Snake game. Players grow by eating food, block one another, and lose when their head collides with a body or their length reaches zero.
Co-op Snake turns the familiar Snake loop into a shared local playfield. Two players collect food, grow into moving obstacles for one another, and must read both their own route and the other player’s body.
Random food, poison, screen wrapping, remappable controls, and power-ups create moment-to-moment changes in the contest. A player can grow their score through food, lose size through poison, or temporarily shift the balance with speed, score, and shield boosts.
Public captures, repositories, playable builds, and project links are collected here where available.