Project dossier / systems record

Co-op Snake

A two-player Unity snake game where growth, blocking, and timed power-ups turn a familiar loop into a local competition.

Project archiveCase study
Co-op Snake gameplay showing two players sharing the playfield.Archive capture
Category

Unity

System focus
  • Couch multiplayer
  • Power-ups
  • Custom controls
Public project material

Public repository available.

Project record
01
Project overview

What the build is about.

A two-player 2D co-op Snake game. Players grow by eating food, block one another, and lose when their head collides with a body or their length reaches zero.

02
What I built

Player-facing systems.

  • Couch multiplayer.
  • Random food generation.
  • Remappable controls.
  • Customizable code architecture.
  • Screen wrapping and implemented death conditions.
  • Eating food increases size and score; poison decreases both.
  • Score Boost, Speed Boost, and Shield power-ups.
Project context

The project in practice.

Co-op Snake turns the familiar Snake loop into a shared local playfield. Two players collect food, grow into moving obstacles for one another, and must read both their own route and the other player’s body.

Random food, poison, screen wrapping, remappable controls, and power-ups create moment-to-moment changes in the contest. A player can grow their score through food, lose size through poison, or temporarily shift the balance with speed, score, and shield boosts.

Available material

Public captures, repositories, playable builds, and project links are collected here where available.