Design intent, made visible.
An Unreal Engine restoration prototype using mouse inspection, line traces, collision UVs, render targets, and dynamic materials.
A tactile interaction needs technical proof. An Unreal Engine restoration prototype using mouse inspection, line traces, collision UVs, render targets, and dynamic materials.
Archive captureGameplay prototyping + tech art
Original project material is now presented inside this portfolio.
An Unreal Engine restoration prototype using mouse inspection, line traces, collision UVs, render targets, and dynamic materials.
These frames preserve the original visual and design exploration so the decisions remain inspectable.
A focused Unreal Engine prototype for restoring sci-fi artifacts from a workbench. The player examines an object directly instead of navigating a conventional level.
The player inspects and rotates an artifact, then cleans dirty surface areas with mouse input and immediate visual feedback.
A focused Unreal Engine prototype for restoring sci-fi artifacts from a workbench. The player examines an object directly instead of navigating a conventional level.
The player inspects and rotates an artifact, then cleans dirty surface areas with mouse input and immediate visual feedback.
The prototype uses Blueprints, line traces, UV hit detection, render targets, and dynamic materials. A cleanable artifact Blueprint owns the mesh, dynamic material instance, dirt render target, and painting function.