Internal design + art case study

Cleaning Game

A tactile interaction needs technical proof. An Unreal Engine restoration prototype using mouse inspection, line traces, collision UVs, render targets, and dynamic materials.

Gameplay prototyping + tech artLocal archive
Cleaning Game artifact-restoration prototype interface.Archive capture
Discipline

Gameplay prototyping + tech art

Focus areas
  • UV hit detection
  • Render targets
  • Dynamic materials
Archive status

Original project material is now presented inside this portfolio.

Project record
01
Project overview

Design intent, made visible.

An Unreal Engine restoration prototype using mouse inspection, line traces, collision UVs, render targets, and dynamic materials.

02
Focus areas

What the study explores.

  • UV hit detection
  • Render targets
  • Dynamic materials
03
Archive note

Process before polish.

These frames preserve the original visual and design exploration so the decisions remain inspectable.

Project context

The project in practice.

A focused Unreal Engine prototype for restoring sci-fi artifacts from a workbench. The player examines an object directly instead of navigating a conventional level.

The player inspects and rotates an artifact, then cleans dirty surface areas with mouse input and immediate visual feedback.

Project details

The decisions behind the work.

01

Project overview

A focused Unreal Engine prototype for restoring sci-fi artifacts from a workbench. The player examines an object directly instead of navigating a conventional level.

02

Interaction loop

The player inspects and rotates an artifact, then cleans dirty surface areas with mouse input and immediate visual feedback.

  • Workbench presentation
  • Mouse inspection
  • Surface cleaning feedback
03

Technical implementation

The prototype uses Blueprints, line traces, UV hit detection, render targets, and dynamic materials. A cleanable artifact Blueprint owns the mesh, dynamic material instance, dirt render target, and painting function.