What the build is about.
A Clash Royale-inspired chest progression system. Exploring a chest selects a customizable chest type and adds it to a slot; unlocking then runs a timer, with gems providing a faster route.
A Unity progression-system project focused on timed rewards, controlled randomness, and UI state.
Archive captureUnity
Public repository available.
A Clash Royale-inspired chest progression system. Exploring a chest selects a customizable chest type and adds it to a slot; unlocking then runs a timer, with gems providing a faster route.
Chest System explores a familiar timed-reward progression loop. A player selects a chest type, assigns it to an available slot, and chooses whether to wait through the unlock timer or use gems to move faster.
The system is designed around configurable chest properties and expandable slots rather than one fixed reward path. Its UI reacts to each chest state, from selection through locking, unlocking, and the final reward moment.
Support configurable chest types, expandable slots, timed unlocks, and player feedback without hard-wiring each chest into the UI.
Custom chest properties define the rewards, Observer callbacks carry system events, and a state machine manages each chest lifecycle.
The public repository captures the progression loop, UI states, and reusable reward-system structure.
Public captures, repositories, playable builds, and project links are collected here where available.